MEDIA
FIAT LUX PRODUCTION VISUALS AND MEDIA

This is a panoramic rendering of the main environment used in the film, with synthetic objects in place.

This image is now available as a high-resolution (3000x952) TIFF and JPEG.


A shot looking up past the monoliths into the dome of St. Peter's.

Hi-res JPEG (1600 x 1200)

Hi-res JPEG (1600 x 1200)

Hi-res TIFF (1600 x 1200)

Hi-res TIFF (1600 x 1200)


A shot from near the end of the piece.

Hi-res JPEG (1600 x 1200)


Two armilary spheres from the piece, illuminated by different environments. The left is illuminated by the Uffizi gallery in Florence, the right by Galileo's tomb in Santa Croce.

Two more armilary spheres from the piece, both illuminated by St. Peter's Basilica. The objects and materials are symbolic of various themes in the piece.

Hi-res JPEG (1600 x 1200)

Hi-res JPEG (1600 x 1200)

Hi-res JPEG (1600 x 1200)

Hi-res JPEG (1600 x 1200)

Hi-res TIFF (1600 x 1200)

Hi-res TIFF (1600 x 1200)

Hi-res TIFF (1600 x 1200)

Hi-res TIFF (1600 x 1200)


Two images of a two-inch mirrored sphere placed in front of Bernini's Baldacchino inside St. Peter's. These images were combined to create the light probe image below, which as a result has better resolution and does not include the photographer. This and a variety of other light probe images are now available in high dynamic range the Light Probe Image Gallery.

Hi-res JPEG (1024x1024)

Hi-res TIFF (1024x1024)


Three panoramic environments created by taking multiple radiance images and assembling them into panoramas. These were used to create the background plates for the film. Three-dimensionality was added to these backgrounds by projecting them onto a model of the corresponding environments.


Hi-res TIFF

Hi-res TIFF

Hi-res TIFF

The 3D model of St. Peter's Basilica derived from the panoramic imagery using Facade, our photogrammetric modeling system. The model was used to create 3D camera moves, determine the origin of illumination, and determine shadow and reflection placement.


The plan for St. Peter's Basilica. We used this to plan our shoot and to visualize how the monoliths would be placed.



A screenshot from Maya 1.0 showing the dynamic simulation being computed.


Paul E. Debevec / debevec@cs.berkeley.edu